Animation Planning for Virtual Mannequins Cooperation
نویسندگان
چکیده
This paper presents an approach to automatically compute animations for virtual (human or robot) mannequins cooperating to move bulky objects in cluttered environments. The main challenge is to deal with 3D collision avoidance while preserving the believability of the agents behaviors. To accomplish the coordinated task, a geometric and kinematic decoupling of the system is proposed. This decomposition enables us to plan a collision-free path for a reduced system, then to animate locomotion and grasping behaviors independently, and finally to automatically tune the animation to avoid residual collisions. These three steps are applied consecutively to synthesize an animation. The different techniques used, such as probabilistic path planning, locomotion controllers, inverse kinematics and path planning for closed-kinematic chains are explained and the way to integrate them into a single scheme is described.
منابع مشابه
A motion capture-based control-space approach for walking mannequins
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inputs can be user-defined or automatically computed to achieve high level operations (e.g. obstacle avoidance). This paper presents a locomotion controller based on a motion capture edition technique. The inputs are the ...
متن کاملReactive Agents in Behavioral Animation
This paper presents actors in behavioral animation as being reactive autonomous agents in a virtual environment. The principles underlying the proposed model are cognition, emergence, situatedness, recursion and cooperation. Also the model is based on a cognitive architecture where both controlled and automatic procedures coexist. An animated sequence of a navigation scene is generated by a pro...
متن کاملSearch-based Planning for Character Animation
Planning is the most generic AI technique to generate intelligent behaviour for virtual actors, in computer animation or computer games. In the animation domain, planning capabilities will consist in finding a right sequence of actions that let an agent achieve pre-defined goals. Each action generated can be played in the environment to produce an animation. Hence entire animations can be gener...
متن کاملMulti-Stage Cooperation Algorithm and Tools for Agent-Based Planning and Scheduling in Virtual Learning Environment
In this paper we describe a problem of generating of study plans in the virtual learning environment, which we have named EVA (states for Virtual Learning Spaces in Spanish). Planning of trajectories and scheduling of learning activities in loosely coupled knowledge domains are performed for each student within a number of temporal and spatial constraints. A model of knowledge for each domain i...
متن کاملPériphériques haptiques et simulation d'objets, de robots et de mannequins dans un environnement de CAO-Robotique : eM-Virtual Desktop
This paper presents the development of a new software in order to manage objects, robots and mannequins in using the possibilities given by the haptic feedback of the Phantom desktop devices. The haptic device provides 6 positional degree of freedom sensing but three degrees force feedback. This software called eM-Virtual Desktop is integrated in the Tecnomatix's solution called eM-Workplace. T...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2004